Saturday, December 20, 2014

Character Evolution: 8-Bit to Realistic

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I know I can't be the only person who looks back at the retro copies of games and gets instantly hit with waves of nostalgia. I never owned a Nintendo myself, but I had an Atari and I rocked Pacman, Asteroids, Pitfall, Pole Position, and Mrs. Pacman. It wasn’t until I was at a friends house and we played Super Mario Bros. and I was hooked. They made Mario jump, they had Yoshi eating the bad guys, they were jumping through special tunnels to new worlds, it was utterly amazing to me.

I played the new Mario with my kids and husband but it’s not the same. The newer graphics are cooler and you can do more; but it’s not the old Mario that just grabbed me years ago. So here is a fun look back at the amazing evolution of Mario, Link, Donkey Kong, and so many others who have gone from 8-bit to pretty darn realistic.

LinkZelda has changed so much and Link has really gone from a really static flat, 8-bit to an amazing new fantasy hero. 
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Mario: so many faces but the game is so similar. I personally loved the blocky, flat worlds the best.
 
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Donkey Kong: before we know it he will look like a CG version from Planet of the Apes.
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Bowser: he still has got it all these years later. I honestly don’t know which one I like the best. My kids love the Mario Party version the best.
 
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Here is a great looks at so many who have gone from 8-bit wonders of the video game world to the new norm.
 
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I honestly prefer the retro look. I don’t know if it’s because of the childhood memories they bring back, the comfort of simpler times, but whatever it is; I know they will always be here to stay.
Do you have a favorite? Or is there one I missed that you would love to see a follow-up on? Comment or hit us up at www.NerdyEdge.com
As always, #keepitnerdy

Written by: Jenn Massa

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